A blog describing my collections and the things that make them interesting.
Monday, July 11, 2011
Sonic Generations
This page contains content from Sonic-News-Network, so credit where credit's due.
I rate this game:8.75(xbox,playstation)9.50(3DS)
If you are a newcomer or want to get back to the classics I recommend this game.
Sonic Generations (ソニック ジェネレーションズ,Sonikku Jenerēshonzu?) is a game for Xbox 360, PlayStation 3, Nintendo 3DS and PC via download. The game was made to celebrate the 20th anniversary of the Sonic the Hedgehog series. The Japanese version has different subtitles: White Time and Space (白の時空,Shiro no Jikū?) for the home consoles, and Blue Adventures (青の冒険,Ao no Bōken?) for the 3DS version. [1] This game can be played in 3D on the 3DS and on the console versions also, but a 3DTV as well as a pair of 3D glasses are required for the PS3 and Xbox 360.
Iizuka says the 3DS edition will only feature Sonic's friends "who are integral to the story" - a contrast from the console counterparts. The 3DS version will use some handheld game stages while the console versions will use games from the console main series. "For the PS3 and 360, none of the stages we're selecting are going to be from the handheld." Iizuka said. "However, on 3DS we're looking at picking stages from handheld as well." The 3DS will have minor story changes as well. The writers for the story are credited as Ken Pontac and Warren Graff of Happy Tree Friends fame. They also worked on Sonic Colors and MadWorld. Tetsu Katano, who directed Sonic and the Black Knight and did work on the Adventureseries, is directing the 3DS edition. Sonic Team and Dimps are co-developing the 3DS edition.
Plot
Console
The story takes place some time after Sonic's last encounter with Eggman in Sonic Colors. In the past of Green Hill, Classic Sonic is exploring when he hears a noise. Suddenly, a monster known as the 'Time Eater' appears in the sky and he notices it as the screen goes white. In the present day, Tails and his friends are having a surprise party for Sonic's birthday until the Time Eater appears in Sonic's time and sucks all of them back into different periods in Sonic's history. Sonic goes to attack but is instead attacked himself; he looks up before he passes out to see that Tails is the only one left struggling to resist the Time Eater's vortex. Sonic wakes from his unconsciousness in a white world and wonders what's going on. Sonic first frees Tails when he was in a frozen state. Sonic and Tails first decide on finding their friends first, while Sonic wonders how Green Hill Zone looked so familiar. Tails tells Sonic to go check Chemical Plant out. Sonic quickly sets off, but a few seconds later, Tails sees Classic Sonic and mistakes him for Sonic.
After Sonic brought Chemical Plant back to its color, Tails reaches Sonic and explains how he will never forget the annoying pink acid the place is filled with. Sonic agrees and tells Tails that he feels that he is experiencing deja-vu. Meanwhile, Classic Sonic encounters Classic Metal Sonic guarding a Chaos Emerald, battles him at the bad future of Stardust Speedway, and destroys him. Later on, Modern Sonic is in a black and white hall with a glass with Classic Sonic at the other side of the glass. Modern Sonic mistakes it for a mirror, along with mistaking Classic Sonic as his reflection and vice versa. The two started setting their hair and looking at their teeth, concerned about their looks. When the two Sonics touch their bellies, Modern Sonic noticed how his reflection's belly is rounder, and gets the feeling that the reflection is not him. The two then hear Dr. Eggman's voice, with Modern Sonic shouting his name; Classic Sonic looks at his Modern self through the glass and realizes that it was not his reflection the whole time. Classic Sonic runs towards Eggman's voice while Modern Sonic tries to catch up, but instead has the door close on him, resulting in being locked in the room. Sonic was surprised to see his "reflection" running and he wasn't, and realized that his "reflection" was actually another "Sonic".
After Classic Sonic destroys the Death Egg Robot, he sees the same monster that appeared at the beginning of the game kidnapping Classic Dr. Eggman, with Classic Dr. Eggman crying out Sonic's name. Modern Sonic then sees his Classic self to find there's two of him and asks why are there two Sonics. Modern and Classic Tails tell Sonic that they are traveling through time and space, which is why Sonic is experiencing all of his past encounters along with seeing Classic Sonic. The two Sonics quickly get along and run towards the other places to bring them back to its color. The two realize that the faster they go through the areas, the more time and color will be restored.
After restoring every friend and only one more place to bring back to its colors, the two Tails' find out that the Time Eater dislikes Chaos Emeralds and tell the two Sonics to collect the seven Emeralds. The two Sonics restore Planet Wisp and race each other to the Emerald. Modern Sonic beats Classic Sonic in the race because he's had more experience (using the Sonic Boost in the air). After beating the Egg Dragoon, Sonic gets confused to see Eggman inside of it, as he thought that Eggman got kidnapped. However, strangely, the monster comes again and kidnaps Eggman once again, leaving the gang confused.
The gang then chases after the Time Eater and find it to be a supernatural being converted to a machine being piloted by Modern and Classic Dr. Eggman. When asked, Modern Eggman explains that when he was in trapped in space with Orbot and Cubot at the end of Sonic Colors, he found a monster with a unique ability to erase time and space. His plan was to undo all of his past mistakes whilst kidnapping Sonic's friends to use as bait to get Sonic to chase after him. However, he had the help of Classic Eggman in order for all of it to work. The monster tries destroying the two Sonics; though they put up a decent fight, it quickly managed to throw them off the ground and crush them with its arm. With the two Sonics weak and passed out, they get support from all of their friends along with Shadow and Silver, allowing the Chaos Emeralds to glow and activate, transforming them into Super Sonic. The two defeat the Eggmans, their monster, and their plan, and return back to where Sonic had his birthday party.
At the party, Modern Sonic got to enjoy the rest of his chili dog as Classic Sonic and the rest of the gang reappeared, including Shadow and Silver. After a few conversations between the two Sonics and two Tails, Classic Sonic tries out one of Modern Sonic's newer abilities (one which was a little bit of the Sonic Boost) but slightly fails to keep up. Modern Sonic claps for Classic Sonic, saying that he will get better. Modern Sonic and Tails share a few high-fives and wave good-bye as Classic Sonic and Tails jump back to their time-line.
A post-credits scene shows the two doctors lost in a blank and timeless existence. The two argue as they search for an exit, discussing whether or not they have ever defeated Sonic and contemplating if they should go back and get their teaching degree, as opposed to continuing their misdeeds.
Handheld
The story begins with Classic Sonic in Green Hill. After completing Act 1, a purple vortex appeared and surprises Classic Sonic. Then it goes all the way to the present day. Sonic is invited to a party by Tails. Sonic and Tails were having chili-dogs until a vortex sucks Tails in. Sonic jumps in but is "attacked", though he manages to get in anyways. Sonic sees a white world and wonders what's going on. Later on, Sonic meets his past self. After a surprising meeting, the two realize that the world is losing color and the time-line has been messed up for unknown reasons. The two Sonics team up to bring the world into its colors, learn how to fix up the timeline and save Tails.
A Sonic Generations demo was playable at 2011's E3 Expo, under the name
Sonic Boom. It was the first major American Sonic event, being hosted by SEGA, and took place on June 8th, at 6pm PT. At E3, Sonic Generations was playable in both console and handheld versions. Although only Green Hill was playable for the console versions, City Escape was shown; Green Hill was playable, including the boss Big Arm, was playable for the 3DS version. There was also a Birthday Song for Sonic sung at Sonic Boom and the ending of the song, "Happy Birthday Sonic!" will appear in Sonic Generations. This song appeared at the Tokyo Joypolis event and at the Summer of Sonic event in London. It appeared at the Gamescon 2011 event in Germany, and at TGS (Tokyo Game Show) 2011.
Demo Release
The Australian government’s OFLC rated a multi-platform demo release of Sonic Generations, and SEGA formally announced at E3, that they will release a demo for PSN and Xbox Live on Sonic's 20th Anniversary, June 23rd. The demo only contained Green Hill, and only the Classic Sonic playthrough. The demo was only available until July 12th, at which point it was no longer available, including for players who had already downloaded it; the file has essentially locked itself. In the Xbox Live version, one has to be an Xbox Live Gold Member to download the demo. The name of the demo is "Sonic Generations Green Hill Zone Demo #1", indicating that a Modern Sonic demo is on the way. SEGA confirmed on their blog a second demo released in Europe for PSN and Xbox Live on October 18th and was released in North America for PSN on October 25th. [2] The demo contains both classic and modern Sonic playable in Green Hill Zone, and has no time limit.
Gameplay
The game features levels derived from 20 years of Sonic history, ranging from the Classic era, through the Dreamcast era, to the Modern era[1]. There will be a level taken from each other Sonic games to represent the different times. Each level can be played with either Classic Sonic or Modern Sonic, each taking their own routes throughout the level. Classic Sonic's levels are strictly two dimensional side scrolling stages, using classic moves like the Spin Attack and the Spin Dash. Modern Sonic's levels, on the other hand, carry on the modern 2D/3D gameplay of recent titles such as Sonic Unleashed and Sonic Colors, featuring Homing Attacks, Combo Tricks in the air, Drift, the Stomp Attack, Light Speed Dash, and Speed Boosts. There is going to be a new interactive menu that allows for complete immersion into Sonic's universe, as the player completes the game, extras are unlocked such as favorite characters and hidden treasures.
Hub worlds like the ones in Sonic Unleashed have been confirmed in an interview with Takashi Iizuka. He said that the hub world starts out as the white space, but opens up more as the Sonics pass through more levels. The Hub worlds will only be playable in 2D, so they are not free roam like they were in Unleashed. Also, characters rescued in that stage will stand outside the entrance to the stage, and they can be talked to. Also, there is an area above the entrance to the main stage where the payer can access extra missions and boss stages. Patrick Riley, the Director of Sega America, has talked about updated gameplay issues.
The speed boost on Green Hill inclines was enhanced and fixed, among other physics issues, a few were noticed when Generations gameplay was first revealed to the world. The handheld version, unlike the console versions, makes the Modern Sonic gameplay similar to Sonic Rush, while also featuring Special Stages based on Sonic Heroes. Some bosses are played as Classic Sonic and some are played as Modern Sonic. This game, like most other Sonic games, features acts, with Act 1 played as Classic Sonic and Act 2 played as Modern Sonic, along with 10 missions per level.
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